Mark Zuckerberg shows his opinion of the user-created Metaverse using Crayta Tools

Interested in knowing what’s next for the gaming industry? Join gaming CEOs to discuss emerging parts of the industry in October at GamesBeat Summit Next. Learn more.


Mark Zuckerberg, CEO of Meta, announced that user-generated content tools will help connect 2D gaming experiences on Facebook with Meta’s long-term vision for the Metaverse.

Metaverse is a world of interconnected virtual worlds, as in novels like Snowfall And the One loan player. Last October, Zuckerberg rebranded Facebook as Meta and switched to a metaverse strategy, spurred by the company’s investments in virtual reality.

Advertising

In the summer of 2021, Meta bought Unity 2 Games, a British company that had created a user-generated content tool called Crayta. Powered by Meta, Crayta will be launching today as a cloud-based streaming experience.

Zuckerberg also announced that Facebook Gaming is expanding the availability of its cloud gaming catalog to more Western European countries, an important step because the same infrastructure will be instrumental in delivering cross-platform metaverse experiences from Meta into the future.

With the addition of Crayta, the company said, Facebook Gaming continues its mission to make games more accessible and democratize game development.

Crayta was acquired by Meta last year for its user-generated content tools.

First launched on Google Stadia in 2020 and then on the Epic Games Store on PC in 2021, Crayta offers thousands of user-generated games and virtual worlds for people to play and interact with. It also provides an easy-to-use toolkit that allows everyone to collaboratively create their own games and create their own experiences from scratch.

To announce, Zuckerberg joined forces with the creators of Crayta in the game to rebuild Meta’s campus courtyard, Hacker Square, with mini-games and fun attractions. During the creation process, Zuckerberg and the creators discussed the future of the creator ecosystem, the emerging class of game creators as global builders, the long-term vision of cloud infrastructure, Facebook games, its implications for delivering metaverse experiences, and more.

“One of the things I really like is the idea of ​​being able to design a space or design a game from within the space or the game,” Zuckerberg said.

Zuckerberg worked with Crayta developers DryCoast & Kay to reimagine Meta Hacker Square in-game along with Russ Dooley of the Crayta development team.

Regarding cloud infrastructure, Zuckerberg said, “Historically, if you wanted to run something like this in a high-quality 3D environment, it would be really hard to render it in a browser or on phones, but being able to do that with the cloud infrastructure and then send it over the network after Showing it already in the cloud is a very big step forward.”

Zuckerberg said he’s been a player since he was a kid.

“When I started building things as a kid, I first got a computer, started playing games, then I started writing and developing games, and then from there I started programming other things. I’m really excited about giving people more tools to make games,” Zuckerberg said. “.

You see, you can also be a billionaire, if you play games. Tell that to your parents.

About the capabilities of the 2D and 3D Metaverse, Zuckerberg said, “People today often think that the Metaverse are 3D experiences that you can have in virtual and augmented reality, but I think what Crayta shows is that you can both create and enjoy these kinds of experiences very easily. on all kinds of 2D environments, including only in the Facebook app on phones and computers.

Kraita 3
Who is the man on the bottom left?

He added, “Excited to launch Crayta’s social world and game creation environment on Facebook Gaming. Thanks to our cloud-based technology, you can create at breakneck speed on both mobile and desktop devices, even if you don’t have a powerful system. I recently moved to Crayta with some creators Talented to talk about the future of gaming while building the famous Meta Hacker Square.

There are, of course, people skeptical of Meta, which loses about $3 billion each quarter in its Reality Labs metaverse division. But if you put the company’s entire finances into the context of those losses, Zuckerberg has plenty of time to experiment with the metaverse.

“For some, CEO Mark Zuckerberg’s semi-fanatic obsession with the Metaverse is a headache-inducing headwind. I think the metaverse is the next chapter of the internet,” he said last year. “But context matters — it’s one thing for Zuckerberg to change the company logo; Charles said Archer, IG financial writer: “Changing the source of income is a completely different thing.” “The CEO may be wasting that money, but it can also be a wise investment from an incredibly successful entrepreneur. Additionally, Meta generated nearly $118 billion in revenue and $29.4 billion in revenue in 2021. It can comfortably spend $1 billion per month on the Metaverse. If the concept was never launched, he could close Reality Labs at any time and keep the extra money. And with an attractive P/E ratio of just 15, Meta shares remain the global social media superpower.

GamesBeat creed When covering the video game industry “where passion meets work”. what does it mean? We want to tell you how important the news is to you, not only as a decision maker in the game studio, but also as a fan of the game. Whether you’re reading our articles, listening to our podcasts, or watching our videos, GamesBeat will help you learn about and engage with the industry. Learn more about membership.

Leave a Comment