Presented by STARL
Cryptocurrency has taken center stage in the emergence of the metaverse. Developers advertise, and sometimes even launch, metaverses powered by the blockchain economy. These projects are preloaded with hype about the ownership given to creators and the potential for users to – one way or another – to gain massive amounts of crypto wealth.Change. But these are often paid-for scenarios where developers seemingly try to get as much revenue as possible from the communities they create. This makes the promise of decentralization less like a futuristic hypothetical utopia and more like other branches of late-stage capitalism.
The original vision of cryptocurrency was to cross borders to provide access to all. We’re also trying to do this with the metaverse,” says Moe Larson, concept creator and project manager for the STARL Metaverse project. “But the burden of proof is on projects like us to show that we can be role models in space. We want to be able to discover who the real builders are, among the people who are just trying to enhance the space.”
Larson, the owner and developer of cryptocurrency, is part of a core group of once skeptical cryptocurrency traders who have come together to launch the STARL Metaverse: a graphically rich, beautifully designed, interactive 3D world based in outer space and filled with virtual games. worlds and societies. It is also a hub for virtual social interaction and expression, as well as trading and collection assets within the digital economy, powered by the unique STARL token, all created by a little-known group of very diverse backgrounds and from around the world. The goal is to be the best truly decentralized project, says Larson.
The STARL Metaverse project is built around the unique STARL token, which was developed and launched by famous crypto developer Woof Decentra. The token was launched in one go – no rollout schedule, no announced pre-sale, no private sale and no development vault, completely diluted. There are no taxes on purchases or sales of tokens, which means that they can be traded freely in the market.
Decentra described it as the new token for the “STARL ecosystem,” which is meant to be fully decentralized and still community owned. To this end, Decentra inserts $200,000 into the contract as the basis for trading (so each token is built with built-in liquidity) and then sends it to an address that cannot be retrieved, meaning that the STARL token cannot be destroyed and the liquidity cannot be artificially manipulated. From a token perspective, the only benefit that derives from this value is that the team works together to add value to it.
Concept creator and project leader Larson originally came up with the idea of creating a Metaverse-style environment with a community built space, using the STARL token as its currency. With no venture capital or venture capital firms in the mix, the community started and remained the driving force behind the development and expansion of the venture every step of the way.
The people behind the scenes are on the ground every day with the evolution of the platform, an experienced development team, and an enthusiastic community of developers and designers. This focus on the community, as well as the push for equal access across the user base, was central to the project’s core values.
Building an ethical metaverse
“Because we focus on the community, there is no pressure from outside investment to make it focus on profit,” Larson says. “Vision is lost when the dollar is the primary focus. We want to create something unique that celebrates community, artistic vision, equity and fun. We feel it’s a social responsibility, first and foremost.”
He adds that Blockchain technology and Web 3 are among the most powerful programming languages in history. The core spirit of these technologies is to give everyone a fair share in how payment and settlement networks are managed, particularly across borders. Ultimately, decentralization is about creating a system in which society decides how to exchange value, without a corporate candidate who may not be looking out for the best interests of individual groups.
“Unfortunately, companies like Meta aren’t really there to give back to society,” Larson says. “They want to mine data, sell ads, and create products around the Oculus system — approaches that don’t always take user interests into account.”
The challenge for the STARL Metaverse project is to change the public perception of cryptocurrency and NFT, especially in the gaming world.
“We hope to show that there is a different way, a fair and fun way where people still get value for what they want to buy,” Scott Brown, CEO of Wyrmbyte Studios in charge of game development and metaverse told STARL Metaverse. project. “Obviously we have to sell NFTs to fund our vision, but we never want people to feel you have to pay to enter or pay more to succeed. We want what you buy to have value without being revolutionary.
Larson adds that every decision they make stems from this goal.
“If we are to bridge the gap and bring people into the gaming side, it is necessary to show that we are not trying to do just things that are good for us, which are exclusive, and that exclude people from the game. The opportunity. to play and get the value they see fit.”
The development of the Starl project
The first Metaverse community caught the attention of the gaming industry, and soon Brown and Shahid Ahmed of Playstation fame joined the project to take the project to the next level. Brown assembled his game design and development team, drawing on his own NetDevil team as well as people from LucasArts, Pixar, Disney, LEGO, and more. The Wyrmbyte team redesigned the artwork from scratch, with community input throughout the process, creating a colorful and interactive fantasy of a space station with an engaging retro feel.
From the hub, users can access portals to private gathering spaces across the metaverse, such as customizable living pods for players; Public spaces like the massive and graphically stunning MMO Warp Nexus; Starcade, a portal to an 80s-style arcade where you can play games created by professionals and the community; and more.
“The level of the GUI is incredibly high quality, especially for a crypto-based product,” Larson says. “We are trying to bridge the gap between gamification and the underlying mechanisms of blockchain.”
And the latest partnership with Amoeba Music means building a concert hall for virtual live events. The arena was revealed at a raucous launch event on May 6, 2022, with live broadcasts from Radio dublab and Subtractive. Partnerships like those with Amoeba and dublab, which share music worldwide as a 501(c)3 nonprofit, are just the beginning of their goal to collaborate with people who share their core values.
As the metaverse develops, they will host events designed to bring groups of people together, to attend seminars, meditation spaces, classrooms, and community infrastructure, which will set them apart from the rest of the projects out there. When you add internal users on the gaming side, they expect to have a very large and active user base – and they are believed to be very close to being on track to be the first project to strike that balance.
“Virtual space is much more important now because of COVID,” Larson says. “We have an interactive, intimate and family environment without borders. We can build a community, connect cultures, and foster the exchange of ideas that would otherwise be difficult or impossible.
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