Metaverse in the entertainment market – 33% of the growth will come from North America | Opportunities are developing with Aomen City and Epic Games Inc.

New YorkAnd May 13, 2022 /PRNewswire/- A Glimpse of the Metaverse in Entertainment Market Facts-

Technavio announces its latest market research report titled Metaverse in Entertainment Market by End User and Geography – Forecast and Analysis 2022-2026

  • Total Pages: 120

  • companies: +10 – including Aomen City and Epic Games Inc. and Hungama Digital Media Entertainment Pvt. , Meta Platforms Inc. , Niantic Inc. , OverActive Media Corp. Qualcomm Inc. , Queppelin, Roblox Corp. Tencent collectibles ltd. and Tetavi Ltd. , among others.

  • Coverage: Key drivers, trends and challenges; product information and news; value chain analysis; Origin market analysis. Landscape for sellers analyzing the impact of COVID and recovery

  • Slices: Film productions, production companies, OTT platforms, TV broadcasters and more

  • Geographical areas: North Amarica, EuropeACPA, South americaand the The Middle East And Africa

Learn more about market dynamics. Download our report template

The Metaverse in the entertainment market The size should increase by 28.92 billion dollars From 2021 to 2026, with acceleration 8.55% compound annual growth rate According to Technavio’s latest market report. 33% of the market growth will come from North Amarica during the forecast period. The United States and Canada are the main markets for the entertainment world in North Amarica. The market growth in this region will be faster than the market growth in South america and AME. The rapid convergence of the entertainment industry and the attraction of gaming culture, along with integrating gaming services into the service offerings of major entertainment brands and increasing investment to create more immersive gaming and entertainment experiences, will facilitate the metaverse in the growth of the entertainment market in North Amarica during the forecast period.

Download Model: For more information about the main countries in North Amarica

Supplier Overview-

The Metaverse is concentrated in the entertainment market, Vendors deploy growth strategies such as focusing on offering products through multiple distribution channels to compete in the market.

Find additional features about sellers and their product offerings. Download the report form

The latest drivers and trends driving the market-

Metaverse in Experimental Entertainment Market:

  • The main factor driving the global transformation of the entertainment market Growth aligns with increased consumer spending on concerts, virtual events, and more.

  • The media and entertainment sector in India success 19 billion dollars In 2020, according to the India Brand Equity Foundation (IBEF), it is expected to reach $25.9 billion by 2023.

  • The huge increase in the demand for virtual events along with the increase in the number of people attending parties and events will drive the industry forward.

  • Immersive technologies such as augmented reality and virtual reality, for example, are developing at a rapid pace and reach nearly 128.36 billion dollars In 2020, according to the UK Department for Culture, Digital, Media and Sport.

  • These factors will contribute to the growth of market trend during the forecast period.

Metaverse Entertainment Market Trend:

  • Increased consumer adoption of online games It is one of the major entertainment market trends that are expected to positively impact the industry during the forecast period.

  • Metaverse provides an immersive visual experience that supports emerging technologies such as blockchain, IoT, and 3D visualization.

  • According to KPMG research, online gaming will reach 510 million people by the end of 2022, up from 360 million in 2020.

  • People are drawn to the metaverse because the game continues to exist after players have finished their session.

  • The increasing use of advanced gaming technologies, changing consumer entertainment options, and increasing income levels will support the growth of the market in the coming years.

Find additional information on various other market drivers and trends – Download the report form.

Don’t wait, take a strategic approach and increase your business goals with the Entertainment Metaverse Market Forecast Report – Buy now!

Also talk to our analyst and get more information about this market report. Our analysts can also help you customize this report to suit your needs. Analysts and industry experts will work directly with you to understand your needs and provide you with personalized data in a short period of time. customizable – Talk to our analyst now!

Related Reports –

Metaverse within reach of the entertainment market

report cover


page number


reference year


prediction period


Growth Momentum and CAGR

Accelerate at a compound annual growth rate of 8.55%

Market Growth 2022-2026

28.92 billion dollars

Market Structure, Market Structure


Annual Growth (%)


Successful contribution to the market

North America with 33%

Competitive scene

Leading companies, competitive strategies, scope of consumer participation

profile companies

Aomen City, Epic Games Inc. , Hungama Digital Media Entertainment Pvt. , Meta Platforms Inc. , Niantic Inc. , OverActive Media Corp. Qualcomm Inc. , Queppelin, Roblox Corp, Tencent Holdings Ltd. and Tetavi Ltd.

market dynamics

Key Market Analysis, Market Growth Drivers and Obstacles, Analysis of Fast and Slow Growing Segments, Impact of COVID 19 and Future Consumer Dynamics, Market Situation Analysis for the forecast period.

customization area

If our report doesn’t include the data you’re looking for, you can contact our analysts and customize the segments.


1. Summary

2 market view

3 market sizing

4 Five Forces Analysis

5 Market segmentation by end user

6 customer perspective

7 Geographical landscape

8 drivers, challenges and trends

9 landscape resource

10 Vendor Analysis

Appendix 11

  • Demand for Infrastructure as a Service (IaaS): Continuous migration of on-premises infrastructure to cloud-based services affects revenue for server original equipment manufacturers (OEMs), although the negative impact on them is slightly less than on storage equipment. The emergence of IaaS has had a strong impact on the hardware market. Le plus grand avantage de l’IaaS est qu’il permet aux entreprises de faire évoluer leurs opérations ou d’introduire des innovations dans le flux de travail sans avoir à investir de manière mats substantielle dans’ levirelage stocknement tradition et On site. At the same time, spending on cloud-focused infrastructure is expected to increase in terms of server, disk storage, and network hardware.

about us
Technavio is a global leader in technology research and consulting. Their research and analysis focus on emerging market trends and provide actionable insights to help companies identify market opportunities and develop effective strategies to improve their market positions. With over 500 dedicated analysts, Technavio’s reporting library consists of more than 17,000 reports, covering 800 technologies in 50 countries. Its client base consists of organizations of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, in-depth research, and actionable market information to identify opportunities in current markets and capabilities and to assess their competitive positions in changing market scenarios .

Technavio Research
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Technavio (PRNewsfoto / Technavio)


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