Will incarceration make us move to Metaverse? – Editing

“Private Navigation” Chronicle

History of “Private Browsing”Issue

While everyone is stuck at home, the imagination of an entirely online collective virtual world resurfaces.

Dive into the deep waters of the internet. This week, how the creators of Facebook or Fortnite dream of creating a parallel digital world.

In 1992, science fiction writer Neil Stephenson imagined in his novel virtual samurai (snow crash In English) the concept of “metaverse”. It is a collective digital space, accessible through connected glasses. A ‘metaverse’ is like a universe parallel to our own: the elements that compose it are fixed, and we wander in first person, through the eyes of our virtual avatar. In short, imagine a world where you don’t need to leave your home to go to the movies, watch a concert, go shopping or have a drink with friends. In fact, you don’t fancy anything at all. Since the beginning of the coronavirus crisis, with our new daily lives confined and highly interconnected, we have been nowhere near the old fantasy of the “metaverse”.

The concept of “metaverse” fascinates entrepreneurs and technology enthusiasts, and it has already given rise to more or less advanced projects. Facebook CEO Mark Zuckerberg has always hinted that he wants to build some kind of metaverse, capitalizing on his investments in virtual reality and, of course, his many social networks. the game second life It experienced its heyday in the early 2000s, with its realism, hundreds of thousands of “population” and its own monetary system. second life It is not destined to remain a game, a parallel world; Your next method will be to use the Internet,” We can read in a column published in Release In 2007. The game finally fell into (relative) oblivion, its users tired of excessive complexity and slowness.

Immersive Concerts

A decade later, video games are still on top. Maine Craft, A sort of virtual Lego chest, owned by Microsoft, is home to budding architects, rock bands, working computers, and even an official archive for Reporters Without Borders. It is an electronic game. A game whose goal is usually to face zombies or other players offers many additional (and often sponsored) experiences, such as watching the trailer for the latest star Wars Or attend an immersive concert by rapper Travis Scott at the end of April. The latter, on the first night, was followed by more than 12 million live players.

“Fortnite is a game. But ask me again a year later”, Tim Sweeney, CEO of Epic, tweeted that developing It is an electronic game. in December. The latter claims his fascination with the concept of the metaverse.

Several obstacles still prevent the development of a true metaverse. It is technical (what devices do you connect to? What infrastructure is it to host?), economic (how do you ensure companies agree to connect their products and the experiences they offer their customers? How do you define intellectual property in such a universe?), and above all moral (can That metavir breaks the dominance of a handful of web giants, or on the contrary strengthens it?). The metaverse can also be another tech fad that never materialized, a marketing concept that gets repeated over and over at conferences or investor presentations.

Read alsoAll “Private Nav” logs

He prevents. The forced digitization of many elements of our daily lives, constrained by confinement, may give a glimpse into the future of the Internet. We have Skype aperitifs, plant ourselves on YouTube, and take sports lessons on Twitch. same second life He’s back in fashion. “In just two months, we are used to chatting with our colleagues on Zoom, driving life milestones such as weddings or graduations at Animal Crossing, Journalist Jin Park notes for Washington Post. The metaverse doesn’t just seem like a realistic option; It will be very useful to us at this moment.”

Leave a Comment