The construction of vigilant metaverses | VentureBeat

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The thing we don’t talk about much, when it comes to digital spaces, is how to make sure it’s authentic. We can continue with how we can make virtual worlds interesting, entertaining, or economically viable. Debates about what kind of systems should be put in place to keep things civil and mild is an ongoing conversation.

But we don’t really consider the mental health aspect. Of course, there are warnings in many programs. Take a break, get some fresh air, stretch and hydrate. Where is the digital equivalent of a doctor’s office in the world?

Obviously, the kinds of problems found in the metaverse are different from the real world. Physical health is not the real issue; Take off the helmet and solve the problem. However, mental health needs to be more targeted.

Virtual reality intervention. Your form is a digital avatar. It doesn’t make sense in the end. Your mind, though? Your mind is the most important part of yourself in this. When things happen in your avatar, you stop there. It’s just an avatar. But an unbalanced mind transcends this physical/digital barrier.

Keeping it healthy should be at the top of my list of things to do with the Metaverse.

“If we build virtual malls where you can take your digital twin to buy digital sneakers,” Travel CEO Nanea Reeves said, speaking at GamesBeat Summit 2022.

Tripp is working on it

Nania Reeves, CEO of Tripp, at GamesBeat Summit 2022.

Reeves is the founder of Tripp, a digital health platform focused on mobile platforms and virtual reality. The program offers dozens of meditative experiences, with a regularly updated catalog. It allows users to customize and design their own experiences. It has some light gameplay elements.

This uses real research when creating this stuff and quotes it publicly, rather than just improvising it.

Reeves argues that attending wellness sessions in virtual reality allows people to open up more freely than themselves. That layer of abstraction from facing the avatar rather than the person provides enough buffer to keep people calm.

“[Research shows that] Veterans will be more open to a virtual agent,” Reeves said. “Because they don’t feel the judgment of another human being.”

Metaverse is still in its infancy. People are still trying to determine what it really is. Perhaps it would be better if we had people working in the field of mental health and wellness. Everyone seems to be racing toward some kind of dystopia of digital capitalism.

It really isn’t healthy for anyone. Reeves announced that Tripp has partnered with design studio Luminance to bring non-fungible icons focused on wellness to the conscious Metaverse. Their first effort is Chrysanthemum: The Heart-Centered Drop, which is said to make use of biofeedback to improve well-being with every session.

The drop will be hit on the HyperCube platform. Designed by Daniel Friedman of Luminance, this drop uses science and research-backed biofeedback to support interactive and meditative experiences. The Luminance team worked with Tripp to integrate Tripp’s audio and music library into procedurally generated audio loops that are unique to each session.

As part of the Chrysanthemum Collection, Luminance and TRIPP’s NFT offering combines scientifically proven breathing patterns to facilitate deep states of relaxation and peace, with a revolutionary approach to binaural sound design that adapts to the rhythm and frequencies of the user’s heart. Each session with NFT is unique and leads to deeper states of peace based on an endless amount of psychedelic-inspired designs, colors and patterns that can be changed with the click of a button.

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