Meta has unveiled a prototype of a glove that allows you to feel things in virtual universes. This promising accessory is far from ready to join your virtual reality headset to immerse yourself in the metaverse.
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While distracting himself from the turmoil in which he locked himselfmultiply meta ads around . Last week, Futura mentioned ReSkin, a synthetic skin capable of delivering the sense of touch to a robot’s hand, for example (read below). Always about the sense of touch, Meta’s R&D branch goes above and beyond with a glove with haptic feedback that allows you to feel the virtual world and not just with fingertips, but with the entire hand.
The prototype, which was unveiledCome to highlight us in the world crazy max or dunes. Instead of choosing hundreds of energy-intensive actuators that tend to heat up, the researchers found another way. They use liquids to push Through the small pockets in order to inflate and create a coil On the fingers or palm of the hand.
At the moment, the prototype is not yet complete, but Meta already plans to add ten times more small pockets to get itclose to reality. However, by multiplying these pockets, managing them with the system becomes very complex. At this point Meta Lab is still faltering.
This demo shows a range of virtual interactions with the Reality Labs tactile glove research prototype—including manipulation of virtual objects, such as throwing and receiving a virtual ball—multiplayer interactions, such as thumb and handshake warfare, and multiplayer games, such as virtual Jenga. © Reality Labs (RL) Research, Meta
Tactile feedback and motor neuron sensor
Another obstacle to these gloves becoming a marketed accessory is. For now, as we can imagine seeing it, the prototype remains brittle and unwieldy with its cables.
Meta: Towards a touch-sensitive electronic skin in metaverses?
Article by Sylvain Beguet published on November 4, 2021
Here’s ReSkin, a synthetic leather capable of reproducing the sense of touch. Developed by an American university, it’s one of the new research projects that Facebook/Meta has been grafted onto in order to advance its ambitions in virtual reality and metaverses.
atOf all the senses, reproduction by touch remains the most difficult. Pick up fragile items, such as a , without crushing them remains a feat to be achieved by a robotic hand. To achieve this meaning, Facebook AI/Meta has embarked on a partnership with Carnegie Mellon University in the United States.
This is where researchers developed a prototype of the tactile electronic skin, called. skin that can be applied to robotic hands, or “connected” gloves. With the ambition of metaverse it would prefer to be next to From the virtual reality of this can be employed. It will allow, for example, a person to feel what another person is touching.
In addition to hardware such as DIGIT, developing touch sensing as a method requires an ecosystem of touch processors, simulators, standards, and data sets. Read more about our ongoing work developing and sourcing this ecosystem: https://t.co/nQP8ND3X6zpic.twitter.com/yJFGQEEM7g
– MetaAI (facebookai) November 1, 2021
ReSkin consists of a flexible, flexible rubber membrane with a thickness of 2 to 3 mm. The skin also contains fine magnetic particles. When this membrane is deformedOn the surface, the spacing between the fine particles changes. The Skin changes and these small differences are noted .
Durable, simple and inexpensive
The rest is done in software with algorithms that determine the pressure to be applied, as well as the exact location of the contact on the membrane. During various tests conducted by scientists, ReSkin was able to show 90% accuracy in its interaction with surfaces. HaThe contact is accurate as it is 1 mm.
Development of a tactile electronic skin prototype, called ReSkin, applicable to robotic hands, prosthetics, or “connected” gloves for virtual reality applications. © Meta AI, Twitter
During the tests, the . program performsIt was used to reproduce and measure stress levels for various manipulations, such as throwing or catching something, sliding on a surface, or clapping. At the end of the tests, the researchers were able to note that as a bonus, the material proved durable enough to still function after more than 50,000 interactions. Another plus: Since ReSkin does not contain any electronic component, it is inexpensive and easy to replace. The skin can be simply changed if damaged, without the need for modifications or individually.