The Sandbox, a look back at the famous metaverse that opens the doors for Web 3.0

dead walkingAnd Adidas, Snoop Dogg, Gucci and even Carrefour … Celebrities and global brands take a stake in The Sandbox signed from the metaverse, a success story launched in 2011 by two Frenchmen, Sebastien Bourget and Arthur Madrid. The two assistants launched three startups, including the mobile video game studio behind The Sandbox license, which was acquired by Hong Kong-based Animoca Brands in 2018.

If NFTs – the non-fungible tokens that allow any virtual object to be resold thanks to a Certificate of Authenticity included in the blockchain – and the metaverse have been heating people’s minds for months, Sandbox started building the first technology blocks for this virtual universe from 2011.

Cryptokitties in the Sandbox

Originally, the mobile video game allowed the player to design his own 2D world. He can create levels with heroes and enemies… Super Mario Maker vibe for mobile. The principle has not changed, but the experience has become more extensive. Today, the Sandbox is a virtual world of open-world games where players have sovereignty and have their own map, land, and currency. In this metaverse, they can resell their avatars, characters, decorations, items, or equipment they created in the game as NFTs. Nota Bee: Not that we can resell them they are worth so much, and it’s not Beeple who wants to.

Sebastien Bourget explains: “The idea of ​​decentralization has emerged little by little. Our mobile game has been a huge success with more than 40 million downloads and 70 million player creations.” With the arrival of Cryptokitties the idea was born to use blockchain technology, NFTs and User Generated Content (UGC, User Generated Content). “In 2017, we came across this game, which is one of the first to use the blockchain. It offered the potential to breed virtual cats and resell them in the market, a site that wasn’t necessarily a video game site,” says the engineer with training that didn’t take long to see there. Possibility for the future of The Sandbox.

The idea is gaining ground, especially as it responds to a hitherto unresolved frustration: the impossibility of rewarding creators for their contribution to content. “From there, we worked on a new version of The Sandbox to make it a complete platform with VoxEdit, which allows you to create assets, and a Game Maker 3D editor that you can use without programming knowledge.” Thanks to these creation tools, every player, artist or designer can now create their own world – games, dioramas, art galleries, etc. – and share it with others.

standalone metaverse

If Sandbox is different from other current metaverse projects, it is above all else its philosophy. Because, for Sebastien Bourget, metaverse only makes sense if it is decentralized. Unlike the proposals of Meta (Facebook), Roblox and Fortnite that open the door to a closed virtual world. The user cannot move from one world to another using his avatar. “In the metaverse, this vast number of virtual worlds accessible through an avatar for richer, immersive and more social experiences, all of this is only possible if that avatar can move from one virtual world to another,” insists the entrepreneur behind This spacious 3.0 sandbox. On The Sandbox, you can buy a virtual plot of land and use it as you wish. It can be used to “distribute games, create multiplayer experiences, housing, or even communities”, for example, a platform’s website.

This enormous virtual terrain defines the first lines of the future of the Internet. Sebastien Bourget describes “Web 3.0 creates a more user-oriented web. It keeps all its data in its wallet [portefeuille numérique] He can decide who he is allowed access to. He controls his identity, his interactions, and even his rewards [récompenses] He can derive it from his actions.” Contrary to what we observe in Web 2.0 whose model is based on the theft of personal data. The goal of Sandbox is to make the Metaverse independent, it is the principle of decentralization.

“Anyone can buy their land and announce their strategy for entering the metaverse. This is done without our interference,” he enthuses. To give an idea of ​​the latest big announcement: Warner Music will create a music park; Snoop Dogg has launched a set of personal avatars that will give access to unique experiences (concerts, spending time with friends, exploring the metaverse…), depending on the avatar’s rarity; Carrefour also bought land on The Sandbox, equivalent to thirty supermarkets, not for e-commerce, but we won’t know more. The future of the web is taking shape at The Sandbox.

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